Tag Archives: gamer personality

Emotions and Personality


Maccoby (2005, p.58) and Hayes & Kleiner (2001, p.81) demonstrate the different types of emotions and personality that can exist in the workplace and how such insubstantial factors can be empirically measured. Emotions and personality are both difficult to describe and measure as they are not concrete things: they are feeling and based upon behaviours. Many analysts have attempted to measure emotions and personalities in the workplace since these non-concrete things definitely do have an effect. These feelings, emotions, behaviours and personalities have been defined in terms such as emotional intelligence (Christie, et al., 2007, p.212) and emotional labour. Maccoby (2005, p.58) has identified a new personality guideline beyond the earlier Freudian personality types which is known as the interactive, gamer personality. This personality is an extension of Freud’s work and incorporates the work of Erich Fromm. Such a personality is found in the younger generation and is a result of the highly-interactive nature of society today. Hayes & Kleiner (2001, p.81) describe three types of work: physical, mental and emotional. Here, emotional labour takes its toll on the personality and emotional endurance. Some jobs require a high degree of emotional labour (ie. psychiatrists, trauma surgeons, ambulance attendants, police) where personality often comes into play. Both sets of authors demonstrate that emotions and personality play key roles in the successful accomplishment of work in the job environment.